#if !_SPRITELIST_H
#define _SPRITELIST_H 1
#define TOTAL_SPRITE_INGAME 100

#define SPRITEID_GFX_LOADING			0
#define SPRITEID_GFX_ANIMAL_RAT			1
#define	SPRITEID_GFX_ANIMAL_SHEEP		2
#define SPRITEID_GFX_ANIMAL_BOAR		3
#define SPRITEID_GFX_ANIMAL_BAT			4
#define	SPRITEID_GFX_ANIMAL_WOLF		5
#define	SPRITEID_GFX_ANIMAL_CROW		6
#define	SPRITEID_GFX_ANIMAL_BEAR		7
#define	SPRITEID_GFX_ANIMAL_SKUNK		8
#define	SPRITEID_GFX_ANIMAL_OWL			9
#define	SPRITEID_GFX_ANIMAL_PANGOLIN	10
#endif